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The basic premise of most Dragon Quest games is to play a hero (actually named "Hero" in spinoff fiction) who is out to save the land from peril at the hands of a powerful evil enemy, with the hero usually accompanied by a group of party members. Common elements persist throughout the series and its spinoff games: turn-based combat; recurring monsters, including the Slime, which became the series' mascot; a text-based menu system; and random encounters in most of the main series.
Dragon Quest has also produced a number of smaller spin-off titles. In two of them, players use their special controllers as a sword, swinging it to slash enemies and objects. Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken is a stand-alone game in which the controller is shaped like a sword, and a toy shield contains the game's hardware.[45] Dragon Quest Swords for the Wii uses the motion sensing Wii Remote as a sword.[46][47] Another spin-off title, Slime MoriMori Dragon Quest, uses the game's popular slime monster as the protagonist,[48] and its sequel, Dragon Quest Heroes: Rocket Slime, has been translated into English.[49] There is also a downloadable DSiWare turn-based strategy game, Dragon Quest Wars[50] and other titles have been released in Japan for cellphones.[51][52] Dragon Quest Heroes: The World Tree's Woe and the Blight Below, a PlayStation 3 and 4 game featuring the gameplay of the Dynasty Warriors series by Koei Tecmo, was released in Japan on February 26, 2015, and in North America and Europe in October 2015 as a PlayStation 4 exclusive.[53][54] Dragon Quest Builders for the PS4 was released in 2016. Theatrhythm Dragon Quest is a rhythm game developed for the Nintendo 3DS. Like the Theatrhythm Final Fantasy games before it, the game allows players to play alongside various songs from the Dragon Quest franchise.[55] In September 2019, Dragon Quest Walk, an augmented reality game, was released for Android and iOS mobile phones.[56]
In most Dragon Quest games, players control a character or party of characters that can walk into towns and buy weapons, armor, and items to defeat monsters outside of the towns: on the world map or in a dungeon. However, in the original Dragon Quest, there was only one character walking on the map. In most of the games, battles occur through random monster attacks and improving the characters' levels requires players to grind.[85] The series uses cursed items, difficult dungeons where players need to use their resources wisely to complete them, and difficult boss battles.[86] When the party encounters monsters the view switches perspective and players are presented with several options on a menu; these turn-based menu-driven battles have become a staple of the series.[87] Players use the menus to select weapons, magic, and other items used to attack and defeat the monsters, or can attempt to flee the fight; though characters cannot flee during a boss battle. Once the party defeats the monsters by winning the battle, each party member gains experience points in order to reach new levels. When a character gains a new level, the statistics (stats) of the character are upgraded.[88] Winning battles also rewards players with gold which can be used to purchase items. In addition to the experience points and gold awarded for successfully defeating monsters, occasionally, items will be dropped as well that are added to the player's inventory.
Several Dragon Quest games allow the player to recruit monsters to fight alongside them. In Dragon Quest IV, a Healer monster called "Healie" can be recruited for the first chapter. Dragon Quest V and VI monsters can be selected by the player to join the player's party and fight in battles.[1] In Dragon Quest VIII players can defeat and recruit monsters to fight in an arena.[96]
The Slime, designed by Toriyama for use in Dragon Quest, has become the official mascot of the Dragon Quest series. Series designer Yuji Horii cited the monster as an example of Toriyama's skills, claiming it took "[artistic] power to take something like a pool of slime and use his imagination to make it a great character."[97] A Slime is a small blue blob, shaped like a water droplet, with a face. It has appeared in every Dragon Quest game and it is usually one of the first monsters the players encounter.[f] The Slime's popularity has netted it the Slime spin-off series on handheld consoles.[98][99]
Erdrick, known as Loto (ロト, Roto) in Japanese and in the North American remakes of the Game Boy Color versions of the first three games,[1] is the title given to a legendary hero in the Dragon Quest series. The first three Dragon Quest games, all connected to the legend of Erdrick, comprise the Erdrick or Loto trilogy. Also known as Arusu, he is known as the hero who freed the Kingdom of Alefgard from the darkness.[100][101][102][103] The chronological order of the first three Dragon Quest games is: Dragon Quest III, Dragon Quest, and Dragon Quest II.[103]
The series' monsters, characters, and box art were designed by Toriyama.[8] The music for the Dragon Quest series was composed by Koichi Sugiyama.[110] In the past, main Dragon Quest games have been developed by Chunsoft, Heartbeat, ArtePiazza, Level-5 and starting with Dragon Quest X, by Square Enix for the first time.[111] Horii's company, Armor Project, is in charge of the script and design of Dragon Quest games that were published by Enix and Square Enix.
In 1982 Enix sponsored a video game programming contest in Japan which brought much of the Dragon Quest team together, including creator Yuji Horii.[110] The prize was a trip to the United States and a visit to AppleFest '83 in San Francisco, where Horii discovered the Wizardry video game series.[1] The contest winners Koichi Nakamura and Yukinobu Chida, together with Horii, released the Enix NES game The Portopia Serial Murder Case. Music composer Sugiyama, known for composing jingles and pop songs, was impressed with the group's work and sent a postcard to Enix praising the game.[112] Enix asked him to compose music for some of its games. The group then decided to make a role-playing video game that combined elements from the western RPGs Wizardry and Ultima.[g][113] Horii wanted to introduce the concept of RPGs to the wider Japanese video game audience. He chose the Famicom because, unlike arcade games, players would not have to worry about spending more money if they got a "game over", and could continue playing from a save point.[114] Horii used the full-screen map of Ultima and the battle and statistics-oriented Wizardry screens to create the gameplay of Dragon Quest.[1] Dragon Ball creator and manga artist Akira Toriyama, who knew of Horii through the manga magazine Weekly Shōnen Jump, was commissioned to illustrate the characters and monsters to separate the game from other role-playing games of the time.[113] The primary game designs were conceived by Horii before being handed to Toriyama to re-draw under Horii's supervision.[115] When Horii first created Dragon Quest many people doubted that a fantasy series with swords and dungeons, instead of science fiction elements, would become popular in Japan; however, the series has become very popular there.[9] Since then Horii has been the games' scenario director. Dragon Quest was Sugiyama's second video game he had composed for, Wingman 2 being his first. He says it took him five minutes to compose the original opening theme. His musical motifs from the first game have remained relatively intact.[116]
Dragon Quest is a cultural phenomenon in Japan.[169] According to Ryutaro Ichimura and Yuji Horii, Dragon Quest has become popular enough that it is used as a common topic for conversation in Japan,[170] and is considered by the Japanese gaming industry as Japan's national game.[126] William Cassidy of GameSpy claims that "the common wisdom is that if you ask someone from Japan to draw 'Slime,' he'll draw the onion-like shape of the weak enemies from the game."[118][171] With the Japanese release of Dragon Quest IX in January 2009, a new eatery inspired by the series called Luida's Bar was opened in Roppongi, a well-known nightlife hotspot in Minato, Tokyo. This was notable due to the usual center of Tokyo's gaming culture being Akihabara rather than Roppongi. The venue provides a meeting location for fans of the series: styled in the fashion of a Medieval public house like its virtual counterpart, its food is directly inspired by both items and monsters found in the games. It was described by a Western journalist as a cross between a Disneyland resort and a maid café[172][173] Dragon Quest also served as the inspiration for a live-action television drama. Yūsha Yoshihiko initially aired in July 2011, with a sequel series being produced and released the following year.[174] For its 2012 April Fool's Hoax, Google announced a "NES version" of its Google Maps service, which uses graphics and music based on the series.[175]