As a turn-based strategy game, Civilization II models the historical development of human civilization. A player, when creating a game, may pick one of 21 historical civilizations or a custom-named civilization. The computer will intelligently control multiple rival civilizations. Only a single-player mode was available until the release of the Multiplayer Addon.
Cities occupy one tile and harvest yields from nearby tiles: food, trade and production. They may build units, city improvements or wonders of the world. Typically, each civilization will constantly expand by founding new cities until all of the map is settled. Analogous to chess pieces, the many different units vary in their functions, mirroring historical types of soldiers and occupations. Units occupy one tile at a time and may move every turn. Most of them can attack others in battle; a minority have non-military functions.
After civilizations make contact, they begin diplomatic relations. In war, a civilization may conquer another civilization's cities. When all of a player's cities are conquered, he is permanently removed from the game. To end war, two players may promise peaceful relations.
Scientific research is a focal point of the game. Players begin with primitive technology and hence limited possible actions. Grouped by eras from ancient to modern, civilization advances, both scientific and societal, offer numerous advantages.
There are three paths to victory: conquering all other civilizations, building a spaceship that reaches the Alpha Centauri star system using advanced technology, and otherwise surviving until 2020 AD. A player's score is calculated after finishing the game.
Civilization II is similar to its predecessor Civilization, with some changes to and additions of units, civilizations, world wonders, tile "specials" and technologies. Entirely new concepts include diplomatic reputation and production waste. The world map was changed from a top-down view to an isometric representation. The artificial intelligence for the human player's opponents was also improved.
The second expansion was Civ II: Fantastic Worlds.[a] It also added new scenarios that had many unique settings such as one scenario dealing with colonization of Mars, and one scenario called Midgard that had Elven, Goblin, Merman, and other civilizations from fantasy. There are also some scenarios based on other MicroProse games such as X-COM, Master of Orion and Master of Magic "Jr." scenarios. Fantastic Worlds also contains a new scenario editor that allowed users to edit the statistics and icons used for units, city improvements, terrain, and technologies, as well as creating event triggers and other enhancements to the game.
Starting out with just a single unit and knowledge of a small local area, your challenge is to guide your civilization into becoming the dominant force, either by conquering every other civilization or by sending a spaceship to Alpha Centauri.
The Western Civilization II: 1648 to the Present exam covers material that is usually taught in the second semester of a two-semester course in Western civilization. Questions cover European history from the mid-17th century through the post-Second World War period including political, economic, and cultural developments such as scientific thought, the Enlightenment, the French and Industrial Revolutions, and the First and Second World Wars. Test takers may be asked to choose the correct definition of a historical term, select the historical figure whose political viewpoint is described, identify the correct relationship between two historical factors, or detect the inaccurate pairing of an individual with a historical event. Groups of questions may require candidates to interpret, evaluate, or relate the contents of a passage, a map, a picture, or a cartoon to the other information, or to analyze and use the data contained in a graph or table.
Civilization II is similar to the first Civilization, with some changes to the units and civilizations and additional wonders, units, tile "specials," and technologies included. The graphics (greatly improved with clickable links and movable windows) have been changed from top-down view to isometric representation. The Artificial Intelligence, or AI, was improved upon as well, including the elimination of most random events (such as the situation where Wonders of the World were built spontaneously in the original Civilization) by now making the computer player go through the same production requirements as the human player.
As in the original Civilization, there are two paths to victory in this game: to conquer every other civilization, or to build a spaceship and be the first to reach Alpha Centauri. The latter can be much more difficult because there are a limited number of turns in the game, ending in the year 2020. If the spaceship does not reach Alpha Centauri by then, the game will simply end. The player can continue playing after all civilizations have been conquered, the spaceship has reached its destination, or the year 2020, but there will no longer be any scoring. The sooner a player conquers every other civilization, or the spaceship arrives, the better as far as scoring is concerned. However, there are many things that can be done to gain points, so it occasionally is better to hold off victory to gain more points by, say, researching extra technologies or building another Wonder or growing the population.
There is a scoring system that will measure how well the player did. Each happy citizen contributes two points, each content citizen contributes one point, and each unhappy citizen contributes zero points. This means that the higher the population of your civilization, the higher you can expect your score to be. Clever players may increase the luxury rate to the maximum (depending upon their government type) right before the very end of the game in order to inflate their scores. Each wonder of the world will add 20 points to the end score. Each square with pollution deducts ten points. The final score will give a civilization percentage. The higher this percentage is, the better. Finally, a title will be given to the player. Particularly good ones include "Lion-Hearted" and "the Great," with the greatest obtainable title being "The Magnificent."
As in the original Civilization, no more than seven civilizations may exist at one time, and any destroyed early are reincarnated by another of the same color. During a game, each color in play will be represented by only one of the civs listed in its row, shown below. Barbarians do not act like regular NPCs in this game (they just attack and pillage); they can take over a city and produce units (but will not produce Settlers to expand). Turns are taken in the order of colors shown below.
Secondly, as in Civ1, there are 3 types of spaceship improvements: Spaceship Component (prerequisite: Plastics), Spaceship Module (Superconductor), and Spaceship Structural (Space Flight). These are built to complete the spaceship, which is said to be launched from the civilization's capital city. Construction (or flight) ceases if the capital is captured. There is a minimum number of each type required to launch, and there is a maximum number of each that can be used in the overall construction of the spaceship. Note: using the maximum configuration greatly improves the score obtained with a successful landing; but if trying to beat another power a player may build the minimum number of modules but with maximum propulsion and fuel, to get there faster.
Part of the magic of Civlization was that Meier concentrated on the fun parts of simulating an empire and did away with everything else. A civilization cannot fall on its own. Black plague, famine inducing volcanic eruptions, nuclear winter, and world-ending asteroid impacts do not occur, and this was intentional. During development, Meier noted that people would just reload from a save if things like that occurred.
Railroad Tycoon had this sense of being a large-scale game, but we were bold and wondered what\u2019s a bigger, more epic thing we can do? Well, how about the history of civilization? We were young, and we had no fear. The expectations in terms of graphics and team size were different in those days. We did the first half of the work on Civ with just Bruce and I, so we could try things with less risk. It was definitely not something we knew was going to work, but it looked like it would be fun to try.
HS 1500 - Survey of Western Civilization II(3)Fall and Spring semesterAn introduction to various themes in the history of western civilization from the 17th century to the present. This course examines such developments as the rise of the modern nation state, the French and Industrial Revolutions, the influence of 19th century liberalism and nationalism, World Wars I and II, and contemporary society and culture. Students are introduced to some of the major ideas, events, and personalities in the modern era and to the value of the historical perspective in considering the human condition.(HSI)
HIS 1102 - World Civilization II (3) When Offered: Fall; SpringGEN ED: Historical Studies Designation; Liberal Studies ExperienceAn introduction to the development of world civilizations from 1500 to the present. The development of an increasingly interdependent political, intellectual, economic, and social world is examined.
A survey of the history of world civilizations from approximately 1500 to the present. Topics usually include the European Age of Exploration; early-modern Europe; the Scientific Revolution and the Enlightenment; the Agricultural and Industrial Revolutions; early-modern Asia and Southeast Asia; the early-modern Muslim Empires; early-modern Africa; democratic and liberal revolutions of the 18th century; the ideologies (Liberalism, Conservatism, Socialism); late 19th century Imperialism; Latin America in the 19th century; the First World War and Russian Revolution; 20th century Asia; 20th century dictatorships and the Second World War; post-war America and Europe; contemporary Asia and Africa; the emergence of the Third World. 041b061a72