Everything New in Dying Light 2 Stay Human Update V1.4.0-RELOAD
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed Particulate Protector not using the BLU team skinFixed Huntsman registering headshots when arrows go through other entitiesFixed Oktoberfester's third style using the smoke effectFixed missing smoke effect for The Salty Dog's second styleUpdated Tainted Frost unusual effect to fix a problem with the materialUpdated Colonel Kringle to fix some clipping and alignment issuesUpdated Taunt: Tailored Terminal to fix a problem with the briefcase materialsUpdated Taunt: Russian Rubdown to fix some sounds being clippedUpdated Taunt: Roasty ToastyFixed some sounds clipping the Pyro's linesFixed some missing particlesFixed a stutter in the animation loopUpdated pl_rumford_eventFixed missing materials/modelsFixed duplicate lights on the rope entitiesUpdated cp_gravelpit_snowyFixed a client crash caused by failing to decode MP3 filesFixed snow displacements poking through the roofFixed bullet holes poking through soft snowFixed snowman bombs not respawning properlyMinor clipping improvementsRemoved the Observer
Dying Light Update V1.4.0-RELOAD
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed a server crash related to the Spy sapping buildingsFixed the Battle Bear not using the correct skin for team BLUFixed a materials problem with the Taunt: Tailored TerminalFixed missing sounds and smoothed the loop point for the Taunt: Roasty ToastyUpdated ctf_frosty to fix various exploitsUpdated pl_rumford_event to fix missing models/materialsUpdated pl_frostcliffFixed sticky bombs from getting attached to the front of the payload cartFixed some window props from hoveringFixed displacement crack in uphill near AFixed few misaligned texturesFixed players from staying stuck few seconds in old respawn after spawns changeFixed players from getting stuck between cart and geometry near last pitIncreased RED team spawn time slightly after BLU captures 2nd pointDecreased doorway size near BLU 2nd spawn areaImproved lighting in doorway near capture point DImproved clipping within mapUpdated cp_gravelpit_snowyImproved clippingAdded missing color correction dataAdjusted BLU spawn to light better and tweak some clippingAdjusted intensity and hue of lighting in various places for better readabilityFixed soundscape transition bugsReduced temperature by 3 degreesUpdated VScriptUpdated HLTV placeholder player to not be a valid script entity. This fixes some scripts failing on dedicated servers because the HLTV placeholder player isn't accounted for.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Festive Rack to fix missing paintable attributeUpdated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle countUpdated pl_rumford_event to fix missing materials/modelsUpdated cp_frostwatchFixed being able to build on one of the roofs in stage 2Fixed a door going through the floor in stage 3Updated cp_gravelpit_snowyImproved clippingFixed various perch spotsDecreased fog intensityRemoved unused particle system entitiesFixed a few floating treesAdjusted vertical positions of snowman bombsAdjusted lighting on metal sheets in blue spawnFireplaces will now light arrowsAdded more func_dustmotesFixed some visible z-fightingMinor detailing additions and adjustmentsVScript support changesFixed lag compensation when friendly fire is enabledAdded better support for meshing player upgradesAdded GrantOrRemoveAllUpgrades methodExposed currency UI when upgrades are enabledExposed upgrade history on the player when playing without a population manager
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed missing nomip/nolod for Sniper's zombie image in the main menuFixed the match status HUD not being hidden during freezecam screenshotsFixed the Safety Stripes hiding the Soldier's hatFixed tournament medals moving around while using the Taunt: Deep Fried Desire Fixed a problem on ctf_crasher related to infinite giantsUpdated pl_sludgepit_eventFixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpointAdded an extra resupply locker in BLU's first spawnAdded a few more Mann brothers voice lines and fixed the map descriptionAdded Soul Gargoyle pickupsReplaced a few skeleton spawns and reduced amount of skeletons that spawn on each capMade the map a bit spookierUpdated plr_hacksaw_eventChanged the roofing near the finale, preventing players from walking from one barn balcony to the otherReplaced barn balcony windows with widened doorways to streamline movementFixed the VO in the underworld playing multiple timesFixed floating candles when the graves were destroyedUpdated the HHH to use the new "SetModel" inputDelayed final capture VO so they're more audibleAdjusted prop fadesAdjusted detailingUpdated cp_spookeyridgeAdded significant health and ammo packs to underworldReduced damage dealt over time in underworldUpdated portal particles to stand out more in overworld (Thanks FissionMetroid!)Added small healthpack to upper drop down area next to lastAdjusted ammo pack sizes around mapSlightly tweaked pumpkin bomb and coffin placementFixed a few areas you could get stuck inExpanded area around coffins that won't allow teleportersFixed some minor clipping/collision issuesAdjusted some prop fades